It's been a few months, I didn't go rusty that much, but when I did return to the wiki, I found the all-too-familiar presence of hate speech or otherwise bashing any works I have developed.
On the short-handed side of this, the ones against only bash off the bias that my works aren't good(please, I haven't seen anything remotely better, and I have never actually failed using it if a superior strategy existed to trump even mine.)Read more >
// - FOR SOME REASON, THE PICTURES DO NOT APPEAR IN THE MAIN BLOG PAGE, WELL, THERE ARE IMAGES IN THIS BLOG POST, DONT GET FOOLED! - \\
If you haven't already knew, there is an uncopylocked version of The Conquerors 1. The game is halfly broken but it's expected due to being an old game and nowadays ROBLOX has updates that do ruin the game.
So, these statistics are taken from the code source of The Conquerors 1, I think they haven't much changed in The Conquerors 3.
So, these are the statistics in pictures. These are actually very interesting.
Wow, it seems like they are very alike. The Light only deals one damage, whilst the Heavy do twice the damage.
Now, let's do health, this is extra, extra shocking:
So, both units have the same amount of …
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Whilst I was farming skin boxes, I decided to set up a hill base. Well, it was due to boredom. I deleted a couple of my nuclear plants (going from 175 to 115) just to make it.
It's composed of a lot of Research Centers and Bunkers, Japanese skins, purely aesthethical.
It also has a Space Link and a Nuclear Silo. What do you think?
BY THE WAY: THIS IS PURELY AESTHETHICS, NOT DESIGNED FOR SURVIVAL AFTER YOU GET DEFEATED.
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I have made the ultimate troll base, on top of a mountain unable to be reached by any units besides space planes. This would be such a pain if any enemy was online... I later added a Tank Factory.Read more >
Submarines are some of the most annoying units (After Stealth Bombers, of course).
Wouldn't it be nice to have a new unit to counter these? Such as, Torpedo Aircraft, or even making the Gunboat capable of dealing some (but little) damage to Submarines. Was going to suggest a Helicopter to counter Submarines, but I guess that's already been added.Read more >
- (6/22/2017) Fixed chat not working during voting, extended voting time, added chat notifications
- (6/21/2017) Fixed Repairmen not fixing shields. And fixed watermines not being placeable without fancy water. *Trying to fix roblox connection issues, if you cant join new round join existing ones*
- Minor Update (6/16/2017) - Round Timer (only to let you know how long its been. There is not a time limit) and setting to turn off chat. Buffed heli health and raised the snipers range. Mouseover and hit key to toggle special abilities. Can now toggle chat. Skin crate limit slightly raised.
The Conquerors Mark II used to have a health number. I'll assume their stats are same/similar.
Light Soldier is 100.
Heavy Soldier is 100
So they have same health. On the description it says it has more attack power. Which is probably true with The Conquerors 3 aswell
Someone test if its true or not. Test the stats. Not with command center but rather having a friend to use Light vs Light Light vs heavy etc. Alright I'll update the rest thanks byeRead more >
As shown through the previous blog, light and heavy troops boast the same amount of health, which can lead to questioning over whether light or heavy units are superior in terms of value. However, there is evidence that the main difference between the light and heavy variants may boil down to their offensive power.
I first conducted a test on both light and heavy soldiers by counting how many hits it takes for a soldier to kill an enemy light soldier. Here are the results:
Not only did the heavy soldier kill in less shots, it also had a faster fire rate than the light soldier, ultimately leading to the heavy soldier having a higher DPS than the light soldier.
More experiments to come...Read more >
I ran a test with ground and air units where I counted the number of times it took for the CC to fire at the unit before it dies, therefore lettimg me effectively compare the health of units. Some results came as expected, while others were beyond prediction. Have a look for yourself below:
Anti Air- 8
Anti Air- 28
Space Fighter- 24
Soldier Transport- 23
This reveals the hidden truth that light and heavy troops have the same healthpoints, meaning contrary to regular strategies, both units are equally viable in defense. However,…
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High+, High, Medium, Low. This is unclear and I think we should get a new stats system like. Start from base. Light Soldier health and damage and then we test everything against each other. It might be hard but it's very informative like and we can also put High Medium etc but we'll bracket it and put it beside the stats value. What do you guys think?Read more >
Hello, this is just a post to let you know what I'm doing. Recently I have changed a number of articles and making them more formal. In formal writing, YOU should be careful to not to writing in 2nd person, as this makes YOUR writing less formal. I hope YOU understand that YOUR writing should not use some words, which I think I made obvious. Don't use "you" or "I". Lastly, I recommend you download the Grammarly extension or app because it is very helpful. Thanks, don't ban me.
P.S.-I'm a level 42, so I know what I'm doing with this game if you don't believe me. Or If you want to play with me.Read more >