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  • Damaniac2

    New Updates

    June 16, 2017 by Damaniac2
    • (6/22/2017) Fixed chat not working during voting, extended voting time, added chat notifications
    • (6/21/2017) Fixed Repairmen not fixing shields. And fixed watermines not being placeable without fancy water. *Trying to fix roblox connection issues, if you cant join new round join existing ones*
    • Minor Update (6/16/2017) - Round Timer (only to let you know how long its been. There is not a time limit) and setting to turn off chat. Buffed heli health and raised the snipers range. Mouseover and hit key to toggle special abilities. Can now toggle chat. Skin crate limit slightly raised.
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  • Mogeto

    Someone test this out

    May 7, 2017 by Mogeto

    The Conquerors Mark II used to have a health number. I'll assume their stats are same/similar.

    Light Soldier is 100.

    Heavy Soldier is 100

    So they have same health. On the description it says it has more attack power. Which is probably true with The Conquerors 3 aswell

    Someone test if its true or not. Test the stats. Not with command center but rather having a friend to use Light vs Light Light vs heavy etc. Alright I'll update the rest thanks bye

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  • Squiddum

    As shown through the previous blog, light and heavy troops boast the same amount of health, which can lead to questioning over whether light or heavy units are superior in terms of value. However, there is evidence that the main difference between the light and heavy variants may boil down to their offensive power.


    I first conducted a test on both light and heavy soldiers by counting how many hits it takes for a soldier to kill an enemy light soldier. Here are the results:

    Light- 97

    Heavy- 67

    Not only did the heavy soldier kill in less shots, it also had a faster fire rate than the light soldier, ultimately leading to the heavy soldier having a higher DPS than the light soldier.

    More experiments to come...

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  • Squiddum

    I ran a test with ground and air units where I counted the number of times it took for the CC to fire at the unit before it dies, therefore lettimg me effectively compare the health of units. Some results came as expected, while others were beyond prediction. Have a look for yourself below:


    SOLDIERS:

    Light- 12

    Heavy- 12

    Repairman- 2

    Constuction- 2

    Medic- 3

    Engineer- 12

    Anti Air- 8

    Juggernaut- 22

    TANKS:

    Light- 31

    Heavy- 31

    Anti Air- 28

    Explosive- 12

    Artillery- 5

    PLANES:

    Light- 21

    Heavy- 21

    Transport- 21

    Stealth- 4

    Space Fighter- 24

    Mothership- 36

    MISC:

    Jeep- 17

    Soldier Transport- 23

    Humvee- 28


    This reveals the hidden truth that light and heavy troops have the same healthpoints, meaning contrary to regular strategies, both units are equally viable in defense. However,…



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  • Mogeto

    High+, High, Medium, Low. This is unclear and I think we should get a new stats system like. Start from base. Light Soldier health and damage and then we test everything against each other. It might be hard but it's very informative like and we can also put High Medium etc but we'll bracket it and put it beside the stats value. What do you guys think?

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  • Suprexmax

    Informal Writing

    January 28, 2017 by Suprexmax

    Hello, this is just a post to let you know what I'm doing. Recently I have changed a number of articles and making them more formal. In formal writing, YOU should be careful to not to writing in 2nd person, as this makes YOUR writing less formal. hope YOU understand that YOUR writing should not use some words, which I think I made obvious. Don't use "you" or "I". Lastly, I recommend you download the Grammarly extension or app because it is very helpful. Thanks, don't ban me.

    -Suprexmax.

    P.S.-I'm a level 42, so I know what I'm doing with this game if you don't believe me. Or If you want to play with me.

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